Drive around the city firing explosive projectiles or just check out the bookstore. Click screen to activate control if necessary. No sound.

A red crosshair has been added. Also, there is a yellow enemy direction indicator. Since enemies haven't been built yet, the indicator just points to the Oceanwide Plaza (graffiti building) in the center of the city.

MOVEMENT (WASD):

  • A, D - turn left / right
  • W, S - speed increase / decrease

VIEW CONTROL (JILK):

  • J, L - camera turn left / right
  • I, K - camera tilt down / up
  • N - align camera to movement direction (Normalize)
  • M - align movement direction to camera
  • O - look behind
  • P - zoom

SHOOT:

  • R, U - fire projectile
  • Q - precision aim (while using JILK keys)
  • - precision steering (while using WASD keys)

If you get confused, just hold press S+N to reduce speed and reset camera. Otherwise try pressing K or I to adjust camera view angle.

This game is in development. Work has begun on enemy objects with decision logic. Please feel free to leave a comment with thoughts or ideas.


Updated 3 days ago
Published 25 days ago
StatusPrototype
PlatformsHTML5
AuthorMichael Root
GenreShooter, Simulation
Made withThree.js
Tags3D, archangel, Driving, Experimental, Exploration, First-Person, navigation, satisfying
Average sessionA few minutes

Leave a comment

Log in with itch.io to leave a comment.